Transition3D Demo

What Is It

The Transition3D class helps support transitions modeled with simple 3D transformations. For now (and the foreseeable future) there are only three subclasses:

How To Use It

Like the Transition2D classes the usage is very simple:

CubeTransition3D t = new CubeTransition3D(Transition.DOWN, false);
float progress = ...;
t.paint(graphics2D, imgA, imgB, progress);

How It Works

These use the ImageContext class to render an image using four transform points. Java's built-in AffineTransform class only lets you use three transform points (not four), so it is more limiting.

Examples


Cube Up

Cube Down

Cube Left

Cube Right

Cube Up Flush

Cube Down Flush

Cube Left Flush

Cube Right Flush

Flip Up

Flip Down

Flip Left

Flip Right

Flip Up Flush

Flip Down Flush

Flip Left Flush

Flip Right Flush

Fold Up

Fold Down

Fold Left

Fold Right

Fold Up Twice

Fold Down Twice

Fold Left Twice

Fold Right Twice